![]() The picture will appear as a thumbnail in the "Sprites" column on the left.Ģ. Open SpriteIlluminator and drag the sequence frame (or the entire folder) to the software editing area. In this section, we first use SpriteIlluminator to create a set of normal maps for it.ġ. Use SpriteIlluminator to add 3D effects to sequence framesĪs can be seen from the above preview, this set of materials is a set of ordinary 2D sequence frames. In addition, since the focus of this article is not on the in-depth study of SpriteIlluminator and TexturePacker, the following will briefly introduce the use of these two tools with as little space as possible. Here is a set of resources from TexturePackerImporter. It can be obtained from AssetStore.Īfter preparing the above tools, you also need to prepare a set of sequence frame animation materials. TexturePackerImporter: Unity plug-in, which automatically processes the data exported by SpritePacker. Please crack it yourself or buy a license.ģ. ![]() For example, the function of exporting normal maps of SpriteIlluminator in the free version is not available. *Note that if you are using the free version, some functions may not be available. *The above two tools are from the same company, Code And Web, and can be downloaded from the official website on. The version used in this example is 4.6.3 TexturePacker: Pack the atlas and export them to the format used by Unity. The version used in this example is 1.4.1Ģ. SpriteIlluminator: Add 3D effects to Sprite and export normal maps. ![]() In Unity (in this example, the Unity version is 2017.3.1), the following tools are used to implement this function:ġ.
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