hacen que en realidad sea más una especie de puzzle temporal en el que cronometrar cada acción con cuidado para un resultado óptimo más que un juego de esos géneros. A priori podría parecer un juego de rol o de estrategia con mecánicas de tiempo, pero el modo en que están implementadas, lo pequeños que son los mapas, etc. pero una frase que empieza así siempre llega a un pero, y en este caso es que la ejecución no lo es tanto. pero una frase que empieza así siempre llega a un pero, y en este caso La idea de Iron Danger de jugar con el tiempo es muy buena, sin duda. La idea de Iron Danger de jugar con el tiempo es muy buena, sin duda. Highly recommend this game, first chance in a modern game to get a grasp of Finnish folklore and a great job from the studio. I don't just expect it to be a full blown trpg, if you look at it as a adventure/puzzle game with rpg elements your expectations will more likely get. Some people are complaining about lack of character levels and gear to customize and after 3 hours in the game i don't need it, the game has other systems to reward the player. I like that they gave the music a big role in this game to set the mood of an level with a wide variety of songs to listen to while finding solutions for your fights. The music in the game is very good and brings a lot of atmosphere / character to the different scenarios of the game. Enemy variation is good, level design seems interesting and diverse, animations seem good and the game looks awesome in 4k with maxed out graphics. I understand that this level approach is kinda weird and old-school for a modern game, but it didn't bother me and the length of the levels and phasing is good. You get upgrades to skills and characters after almost every level, so you have something new to bring to battle each level. At first it feels weird but you get the hang of it quite quickly and then it becomes super rewarding. The combat takes away the "mistake" factor from the game, you can try and optimize your strategy until you find a way to get out of the situation without taking damage. Most of the time it's entertaining and giving you some giggles. Characters seems interesting, though the dialogue is not always respecting me as the player to figure our what's happening as they are stating pretty obvious stuff. Adventure game that is heavily inspired by the TRPG and Puzzle genre, with a unique time-manipulation mechanic that is super rewarding and Adventure game that is heavily inspired by the TRPG and Puzzle genre, with a unique time-manipulation mechanic that is super rewarding and turns more interesting as you progress through the game and gain more levels.
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